After a looong hiatus (thank you COVID), we got together again to play BattleTech. Several of the players were new to the game (and I was not altogether sure of all the rules), so the process was a bit slow. The two teams drafted ‘Mechs from a pool and both Lances rushed the hills.
Team D(i)M Sum was able to down two opposing Light ‘Mechs and nearly took out the BattleMaster as well. The Locust was the hero ‘Mech with its 8/12 movement getting into the back armor. The new players also learned that it does take quite a bit of damage to down one ‘Mech–they are not flimsy. Also, AAS(h)ATT (All Alpha Strike All The Time) does not work because of little mechanic called heat.
Born from the Destroid Tomahawk Unseen, the Warhammer is a really great looking ‘Mech. It is iconic. However, with the Introductory rules, it is not a ‘Mech I would ever use at 1,299 BV. It has too many weapons, too few heat sinks (16 single) to fire said weapons, and only 10 tons of armor (160 pips) for a 70 ton Heavy ‘Mech. It can be quite deadly in point-blank range (under 3 hexes), but then that leaves two PPCs with nothing to do.
Until next time MechWarriors!